interaction-exchanges
CommunityOrchestrates turn-based dialogue (NPC/Player)
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This system defines the architecture and rules governing turn-based dialogue interactions across NPCs, players, and multiplayer, ensuring fair invitations, turn order, and safe timeouts.
Core Features & Use Cases
- Invitation Phase: asynchronous invitations, acceptance handling, and busy-state checks for targets.
- Turn-Based Sequence: DialogueSequence with role swapping, NPC AI speech with pacing delays, and player-driven turns via UI input.
- Multiplayer safety: timeouts, interruptions, and end-of-interaction guards to prevent deadlocks.
Quick Start
Start a new interaction by initiating an invitation from one character to another to begin a dialogue sequence.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: interaction-exchanges Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#interaction-exchanges Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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