interaction-exchanges

Community

Orchestrates turn-based dialogue (NPC/Player)

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This system defines the architecture and rules governing turn-based dialogue interactions across NPCs, players, and multiplayer, ensuring fair invitations, turn order, and safe timeouts.

Core Features & Use Cases

  • Invitation Phase: asynchronous invitations, acceptance handling, and busy-state checks for targets.
  • Turn-Based Sequence: DialogueSequence with role swapping, NPC AI speech with pacing delays, and player-driven turns via UI input.
  • Multiplayer safety: timeouts, interruptions, and end-of-interaction guards to prevent deadlocks.

Quick Start

Start a new interaction by initiating an invitation from one character to another to begin a dialogue sequence.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: interaction-exchanges
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#interaction-exchanges

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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