inventory-system
CommunityPolish Godot inventories with ease.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Building consistent inventory systems in Godot 4.3 can be repetitive, error-prone, and hard to maintain across items, stacking rules, and UI bindings.
Core Features & Use Cases
- Resource-based ItemData allows reusable item definitions and easy editing.
- Inventory and InventorySlot models handle stacking, capacity, and item counts with signals for UI updates.
- Drag-and-drop UI binding enables intuitive item movement between slots.
- Optional Equipment extension provides keyed slots and on-demand stat aggregation.
- Serialization workflow via a central ItemRegistry decouples saves from resource paths.
Quick Start
Create a complete Godot 4.3 inventory with stackable items, drag-and-drop UI, and equipment support.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: inventory-system Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#inventory-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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