inventory-system

Community

Polish Godot inventories with ease.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Building consistent inventory systems in Godot 4.3 can be repetitive, error-prone, and hard to maintain across items, stacking rules, and UI bindings.

Core Features & Use Cases

  • Resource-based ItemData allows reusable item definitions and easy editing.
  • Inventory and InventorySlot models handle stacking, capacity, and item counts with signals for UI updates.
  • Drag-and-drop UI binding enables intuitive item movement between slots.
  • Optional Equipment extension provides keyed slots and on-demand stat aggregation.
  • Serialization workflow via a central ItemRegistry decouples saves from resource paths.

Quick Start

Create a complete Godot 4.3 inventory with stackable items, drag-and-drop UI, and equipment support.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: inventory-system
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#inventory-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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