iso-map-editor

Automate isometric map creation and editing in UrhoX projects with Lua scripting.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill iso-map-editor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: iso-map-editor
Source: https://github.com/haitao2016/--Skill/tree/main/%40Arning_map-editor
Command: npx skills add https://github.com/haitao2016/--Skill --skill iso-map-editor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Lua, UrhoX, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the challenge of integrating and visualizing isometric maps into UrhoX game projects, offering a streamlined and efficient solution to map creation and editing.

Core Features & Use Cases

  • Isometric Map Editing: Supports the creation and modification of isometric/菱形 tile maps with full visualization and editing capabilities.
  • Dual View Mode: Offers both isometric (菱形) and top-down (方格) views for flexibility.
  • Layer Management: Allows for multiple layers, layer groups, color and image tiles, and advanced editing tools.
  • Use Case: Imagine you're developing a platformer game and need to create detailed level maps. This Skill can help you build and manage your maps with ease, integrating them directly into your game.

Quick Start

Copy the provided Lua files from the 'references/' directory to your project's 'scripts/' directory and initialize the editor with the 'IsoMapEditor.Init()' function.

Frequently Asked Questions about iso-map-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create isometric maps in UrhoX game projects?

To create isometric maps in UrhoX, you can use an isometric map editor to automate visualization, layer management, and game logic integration via Lua scripting. Copy the Lua files to your scripts directory and initialize with IsoMapEditor.Init().

Does the isometric map editor support both top-down and isometric views?

Yes, the isometric map editor supports a dual view mode, offering both isometric (diamond) and top-down (grid) views. This provides full visualization and editing flexibility for your tile maps.

What is the best way to manage multiple layers for isometric level editing?

The best way to manage multiple layers for isometric level editing is using a dedicated editor that supports layer groups, color tiles, and image tiles. This handles complex layer structures directly within your UrhoX project.

Do I need Lua knowledge to integrate isometric maps into UrhoX?

Yes, you need Lua and UrhoX knowledge for proper integration. The editor automates map creation and editing, but integrating these visualized layers into your existing game logic requires Lua scripting.

How do I initialize the isometric map editor in my game scripts?

To initialize the isometric map editor, copy the provided Lua files from the references directory to your project's scripts directory, then call the IsoMapEditor.Init() function within your game logic.