k-editor

Community

Manage Unreal Editor lifecycle for ProjectK with status checks and control commands.

Authorewertonxyz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the management of the Unreal Editor within the ProjectK ecosystem, providing commands to check the status, start, or stop the editor lifecycle, ensuring a smooth user experience and efficient use of resources.

Core Features & Use Cases

  • Editor Status Check: Get real-time status updates on the Unreal Editor and Model Context Protocol (MCP) server.
  • Start Editor: Launch the editor with optional MCP server startup and wait for it to be ready.
  • Stop Editor: Gracefully shut down the editor when necessary, allowing for unsaved work to be saved by the user.
  • Use Case: Ideal for game developers working on ProjectK who need to manage their Unreal Editor without interrupting their workflow or incurring the overhead of repeated boots.

Quick Start

Use the k-editor skill to get the current status of the editor and MCP server by saying "k-editor status".

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: k-editor
Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-editor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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