Agent Skills by Ewerton Melo
Showing 19 vetted skills indexed across 1 GitHub repositories.
k-spec-perf
Set performance budgets and guide profiling workflows in Unreal Engine.
k-spec-data
Create and validate ProjectK DataAssets with UPrimaryDataAsset patterns and Asset Manager configurations.
k-spec-save
Automate game state save and load with ASC snapshots and streamed actors.
k-task-done
Run tests, check coverage, verify criteria, and offer a VCS commit for ProjectK tasks.
k-spec-ui
Implement a common UI layer stack and HUD with attribute and tag binding.
k-editor
Monitor and control the Unreal Editor lifecycle within ProjectK.
k-doc
Generate ProjectK ADR, DDR, and system documentation with mandatory sections and frontmatter.
k-task-new
Generate ProjectK task documents with milestone mapping and dependency validation.
k-spec-testing
Automate unit, integration, and functional tests for Unreal Engine 5.8 GameCore/Logic.
k-task-run
Automate ProjectK task execution with test-first development and progress tracking.
k-spec-ai-bt
Design enemy AI with Behavior Trees, Blackboard logic, and AI Perception in Unreal Engine 5.8.
k-build
Parse error messages and incrementally compile C++ code in ProjectK.
k-status
Provides project status overviews, task suggestions based on dependencies, and editor/MCP state checks via PowerShell scripts.
k-spec-animation
Optimize character locomotion and animation in Unreal Engine 5.8.
k-spec-ue-cpp
Enforce Unreal Engine C++ coding conventions and standards.
k-spec-gas
Guide Gameplay Ability System architecture for ProjectK combat systems in Unreal Engine.
k-spec-ue-python
Automate Unreal Engine 5.8 editor tasks via Python scripts.
k-spec-tools
Automate editor tool creation and pipeline management in ProjectK with C++ and Python.
k-test
Run targeted ProjectK tests via PowerShell with filtering and detailed logs.