k-spec-testing
CommunityAutomate test doctrine and coverage for GameCore/Logic
Software Engineering#game testing#Unreal Engine#coverage gates#Automated Testing#GameCore/Logic#GAS integration
Authorewertonxyz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the testing doctrine and coverage for the GameCore/Logic component, ensuring the quality and functionality of game logic.
Core Features & Use Cases
- Automated Unit Testing: Ensures every rule's math is a pure function in
Source/GameCore/Logic/with comprehensive specifications. - GAS Integration Tests: Validates the integration of Game Attribute Sets with minimal-world fixtures.
- Functional Tests: Verifies the functionality of game features at the level of integration and functionality.
- Coverage Gates: Enforces line coverage and integration/functional layer criteria for quality assurance.
- Speed Budgets: Ensures unit tests run under 60 seconds, GAS integration under 5 minutes, and full pass under 8 minutes.
Quick Start
Run the automated tests for GameCore/Logic using the /k-test GameCore/Logic command in the editor.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: k-spec-testing Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-testing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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