k-spec-data

Community

Streamline DataAsset creation and validation for ProjectK

Authorewertonxyz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

k-spec-data provides a structured framework to create and validate DataAssets in ProjectK, ensuring consistency and correctness in game assets management.

Core Features & Use Cases

  • DataAsset Creation: Offers guidelines for creating DataAssets, including asset subclasses and naming conventions.
  • Validation: Includes rules for Asset Manager settings, naming prefixes, and in-editor validation.
  • Use Case: Utilize k-spec-data to create a new weapon DataAsset, ensuring it adheres to the specified patterns and validations before integration into the game.

Quick Start

Create a new weapon DataAsset using the patterns and guidelines provided in k-spec-data and validate it within GameEditor.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: k-spec-data
Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-data

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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