k-spec-data
CommunityStreamline DataAsset creation and validation for ProjectK
Software Engineering#game development#asset creation#validation rules#data asset management#ProjectK
Authorewertonxyz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
k-spec-data provides a structured framework to create and validate DataAssets in ProjectK, ensuring consistency and correctness in game assets management.
Core Features & Use Cases
- DataAsset Creation: Offers guidelines for creating DataAssets, including asset subclasses and naming conventions.
- Validation: Includes rules for Asset Manager settings, naming prefixes, and in-editor validation.
- Use Case: Utilize k-spec-data to create a new weapon DataAsset, ensuring it adheres to the specified patterns and validations before integration into the game.
Quick Start
Create a new weapon DataAsset using the patterns and guidelines provided in k-spec-data and validate it within GameEditor.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: k-spec-data Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-data Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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