k-spec-ai-bt
CommunityDesign and implement enemy AI with Behavior Trees and Blackboard logic.
Authorewertonxyz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured approach to designing and implementing enemy AI in video games using Behavior Trees (BT) and Blackboard logic.
Core Features & Use Cases
- Enemy AI Design: Structure enemy behavior using layered Behavior Trees and Blackboard data.
- BT/Blackboard Integration: Implement decision-making processes with BT tasks that activate abilities through ASC and AIPerception inputs.
- Squad Behavior: Manage squad roles and behavior using
FSquadRoleDeciderlogic for pure role assignments. - Use Case: When you need to create a sophisticated enemy AI system in a game, use this Skill to create AI behaviors that can perceive the environment, react to the player, and execute tactics.
Quick Start
Use the k-spec-ai-bt skill to define a new enemy AI with the desired behaviors and integrate it into your game project.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: k-spec-ai-bt Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-ai-bt Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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