k-spec-ai-bt

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Design and implement enemy AI with Behavior Trees and Blackboard logic.

Authorewertonxyz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a structured approach to designing and implementing enemy AI in video games using Behavior Trees (BT) and Blackboard logic.

Core Features & Use Cases

  • Enemy AI Design: Structure enemy behavior using layered Behavior Trees and Blackboard data.
  • BT/Blackboard Integration: Implement decision-making processes with BT tasks that activate abilities through ASC and AIPerception inputs.
  • Squad Behavior: Manage squad roles and behavior using FSquadRoleDecider logic for pure role assignments.
  • Use Case: When you need to create a sophisticated enemy AI system in a game, use this Skill to create AI behaviors that can perceive the environment, react to the player, and execute tactics.

Quick Start

Use the k-spec-ai-bt skill to define a new enemy AI with the desired behaviors and integrate it into your game project.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: k-spec-ai-bt
Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-ai-bt

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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