k-spec-tools
CommunityAutomate editor tool building and pipeline management for ProjectK.
Software Engineering#game development#editor tools#pipeline management#asset management#tool automation
Authorewertonxyz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the creation and management of editor tools for ProjectK, streamlining the process of building and maintaining game development tools.
Core Features & Use Cases
- Tool Creation Automation: Automates the creation of editor tools using C++ and Python.
- Pipeline Management: Integrates with the ProjectK pipeline for asset automation and batch edits.
- Menu Actions and Commandlets: Facilitates the creation of menu actions and commandlets for tool execution.
- Use Case: For a game developer looking to automate the process of naming, importing, and validating assets, this Skill provides a comprehensive solution to handle these tasks efficiently.
Quick Start
Use the k-spec-tools skill to generate a new Python tool for asset naming and validation.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: k-spec-tools Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-tools Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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