What problem does it solve?
This Skill provides comprehensive guidance on the GAS architecture for ProjectK combat systems, addressing common issues and offering best practices for ability, effect, attribute, cue, and tag design.
Core Features & Use Cases
- Combat System Architecture: Offers authoritative references and guidelines for ASC placement, AttributeSet patterns, and ExecutionCalc delegation.
- Best Practices: Provides non-negotiable anti-patterns and placement & init strategies to avoid common bugs.
- Where Things Go: Details the organization of ASC subclasses, concrete abilities, pure formulas, and GA/GE/GC content assets.
- Runtime Debugging: Includes console commands and MCP tools for debugging.
- References: Provides in-depth information on attributes, effects, abilities, cues, and tags.
Quick Start
Review the 'k-spec-gas' Skill to understand the architecture and design patterns for implementing combat abilities in ProjectK.