k-spec-ui
CommunityDesign and implement common UI layers and HUD for games.
Software Engineering#game development#performance optimization#UI design#HUD implementation#dynamic binding
Authorewertonxyz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of designing and implementing UI layers and the Heads-Up Display (HUD) for games, ensuring a consistent and efficient user interface.
Core Features & Use Cases
- Common UI Layer Stack: Offers a predefined UI layer stack for game menus, modals, and debug views.
- Attribute and Tag Binding: Enables dynamic binding of HUD elements to game attributes and tags for real-time updates.
- Diegetic Lean: Promotes a diegetic UI approach that aligns with game narrative and design.
- Performance Optimization: Implements event-driven updates and widget pooling for efficient UI performance.
- Testing and Documentation: Provides comprehensive testing and documentation for smooth integration and maintenance.
Quick Start
Use the k-spec-ui skill to set up a new UI layer for your game project.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: k-spec-ui Download link: https://github.com/ewertonxyz/ProjectK/archive/main.zip#k-spec-ui Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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