What problem does it solve? Game designers often struggle to structure levels that guide players naturally, balance challenge with rest, and teach mechanics without frustration. This Skill provides structured frameworks for level layout, pacing, and player guidance. ## Core Features & Use Cases - Level Structure Patterns: Choose between linear, hub-and-spoke, and Metroidvania layouts with documented pros and cons for each. - Pacing & Difficulty Design: Apply build-peak-rest intensity curves and four-step mechanic teaching sequences (safe introduction, stakes, complexity, combination). - Environmental Storytelling & Guidance: Use lighting, landmarks, and architecture to direct players and embed narrative layers. - Use Case: When designing a platformer level, use this Skill to whitebox the layout, place checkpoints every 30 seconds, and introduce the jump mechanic safely before adding spike hazards. ## Quick Start Use the level-design skill to plan a Metroidvania-style level for a 2D platformer with ability-gated progression.