KaitoArtz avatar

KaitoArtz

Community

@kaitoartz · Chile, Santiago

10Followers
|
23Public Repos
|
75Published Skills

GameDev & Technical Artist 〰️ ToolMaker for Gamedevs 〰️ Visit my portfolio for more👇 https://kaitoartz.github.io

Skills Distribution
DomainUI/UX & Crea...Game Development &.. (35%)UI/UX Design & Acc.. (30%)Web Performance & .. (15%)3D Asset Generatio.. (10%)

Agent Skills by KaitoArtz

Showing 75 vetted skills indexed across 1 GitHub repositories.

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inclusive-accessibility-design

Audits interfaces for WCAG 2.1/2.2 compliance and inclusive design principles.

Community
Intermediate
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caveman-help

Displays a quick-reference card for caveman modes, skills, and commands.

Community
Basic
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structure-project-organization

Analyzes and restructures project folder organization using layered, feature-based, and domain-driven architectures.

Community
Intermediate
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seo-audit

Diagnose technical, on-page, and content SEO issues and produce prioritized audit reports.

Community
Intermediate
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refactoring-ui-design

Applies Refactoring UI principles to improve interface hierarchy, spacing, color, and typography.

Community
Basic
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level-design

Designs game levels with pacing, difficulty progression, and environmental storytelling guidance.

Community
Intermediate
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caveman-review

Generates terse one-line code review comments with location, problem, and fix.

Community
Basic
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web-design-guidelines

Review UI code files against Vercel Web Interface Guidelines and report findings.

Community
Basic
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caveman-compress

Compress natural language memory files into caveman format to reduce input tokens.

Community
Intermediate
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web-performance-optimization

Diagnose and optimize website performance including Core Web Vitals, bundle size, and caching.

Community
Intermediate
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vercel-react-best-practices

Applies 57 performance optimization rules when writing or refactoring React and Next.js code.

Community
Intermediate
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game-changing-features

Generates prioritized 10x product opportunity analyses with scored feature recommendations.

Community
Intermediate
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unity-developer

Build Unity games with optimized C# scripts, rendering pipelines, and cross-platform deployment.

Community
Intermediate
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find-skills

Searches and installs agent skills from the open skills ecosystem using the Skills CLI.

Community
Basic
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game-ui-ux-design

Designs game HUDs, menus, onboarding flows, and feedback systems using diegetic UI principles.

Community
Intermediate
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skill-creator

Create, validate, and package Claude skill directories with SKILL.md frontmatter.

Community
Intermediate
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folder-organization

Organizes project directories with naming conventions and structure standards for research and development.

Community
Basic
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crafting-effective-readmes

Write and improve README files using audience-matched templates and project-type guidance.

Community
Intermediate
kaitoartzkaitoartz

ux-sound-design

Design functional audio feedback, notification sounds, and sonic systems for digital products.

Community
Intermediate
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Unity UI Toolkit

Implements Unity UI Toolkit interfaces using UXML markup, USS styling, and C# VisualElement APIs.

Community
Intermediate
kaitoartzkaitoartz

responsive-design

Implement responsive layouts using container queries, fluid typography, and CSS Grid.

Community
Intermediate
kaitoartzkaitoartz

react-three-game

Generates 3D scenes, games, and physics simulations from JSON prefabs using React Three Fiber.

Community
Intermediate
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webapp-testing

Automate browser testing of local web applications using Python Playwright scripts.

Community
Intermediate
kaitoartzkaitoartz

unity

Guides Unity and C# game development with performance optimization patterns.

Community
Basic

Frequently Asked Questions About KaitoArtz

FAQPage Schema
What tasks can I accomplish using KaitoArtz's skills?▼

You can build Unity and React Three Fiber games, design levels and game UI/UX, audit sites for SEO, accessibility, and Core Web Vitals, generate 3D models with Meshy, create brand kits and banners, and optimize React/Next.js performance.

Who are KaitoArtz's skills designed for?▼

Game developers, technical artists, and frontend engineers. The manifest targets Unity/C# developers, level and game designers, UI/UX specialists handling WCAG compliance, and web engineers optimizing performance, SEO, and responsive layouts.

How do I install and run these skills?▼

Skills install into an Agent Skills-compatible environment such as Claude Code or Cursor. Some require runtime dependencies: Meshy skills need Python 3 with the requests package and a MESHY_API_KEY, while audit-website requires the squirrel CLI available in PATH.

Are KaitoArtz's skills free and open source?▼

Most skills carry MIT or MIT-0 licenses, including the Meshy 3D generation, web-quality, and claudekit design skills. A few reference repository LICENSE files, so check each skill folder for exact terms before commercial redistribution.

What prerequisites do the game development skills need?▼

Unity skills assume Unity 6 LTS with URP/HDRP pipelines and C# knowledge; ECS skills require DOTS, Jobs, and Burst familiarity. The android-cli skill needs the Android SDK command-line environment, and game-audio skills reference FMOD or Wwise middleware.