KaitoArtz
Community@kaitoartz · Chile, Santiago
GameDev & Technical Artist 〰️ ToolMaker for Gamedevs 〰️ Visit my portfolio for more👇 https://kaitoartz.github.io
Agent Skills by KaitoArtz
Showing 75 vetted skills indexed across 1 GitHub repositories.
inclusive-accessibility-design
Audits interfaces for WCAG 2.1/2.2 compliance and inclusive design principles.
caveman-help
Displays a quick-reference card for caveman modes, skills, and commands.
structure-project-organization
Analyzes and restructures project folder organization using layered, feature-based, and domain-driven architectures.
seo-audit
Diagnose technical, on-page, and content SEO issues and produce prioritized audit reports.
refactoring-ui-design
Applies Refactoring UI principles to improve interface hierarchy, spacing, color, and typography.
level-design
Designs game levels with pacing, difficulty progression, and environmental storytelling guidance.
caveman-review
Generates terse one-line code review comments with location, problem, and fix.
web-design-guidelines
Review UI code files against Vercel Web Interface Guidelines and report findings.
caveman-compress
Compress natural language memory files into caveman format to reduce input tokens.
web-performance-optimization
Diagnose and optimize website performance including Core Web Vitals, bundle size, and caching.
vercel-react-best-practices
Applies 57 performance optimization rules when writing or refactoring React and Next.js code.
game-changing-features
Generates prioritized 10x product opportunity analyses with scored feature recommendations.
unity-developer
Build Unity games with optimized C# scripts, rendering pipelines, and cross-platform deployment.
find-skills
Searches and installs agent skills from the open skills ecosystem using the Skills CLI.
game-ui-ux-design
Designs game HUDs, menus, onboarding flows, and feedback systems using diegetic UI principles.
skill-creator
Create, validate, and package Claude skill directories with SKILL.md frontmatter.
folder-organization
Organizes project directories with naming conventions and structure standards for research and development.
crafting-effective-readmes
Write and improve README files using audience-matched templates and project-type guidance.
ux-sound-design
Design functional audio feedback, notification sounds, and sonic systems for digital products.
Unity UI Toolkit
Implements Unity UI Toolkit interfaces using UXML markup, USS styling, and C# VisualElement APIs.
responsive-design
Implement responsive layouts using container queries, fluid typography, and CSS Grid.
react-three-game
Generates 3D scenes, games, and physics simulations from JSON prefabs using React Three Fiber.
webapp-testing
Automate browser testing of local web applications using Python Playwright scripts.
unity
Guides Unity and C# game development with performance optimization patterns.
Frequently Asked Questions About KaitoArtz
FAQPage SchemaWhat tasks can I accomplish using KaitoArtz's skills?▼
You can build Unity and React Three Fiber games, design levels and game UI/UX, audit sites for SEO, accessibility, and Core Web Vitals, generate 3D models with Meshy, create brand kits and banners, and optimize React/Next.js performance.
Who are KaitoArtz's skills designed for?▼
Game developers, technical artists, and frontend engineers. The manifest targets Unity/C# developers, level and game designers, UI/UX specialists handling WCAG compliance, and web engineers optimizing performance, SEO, and responsive layouts.
How do I install and run these skills?▼
Skills install into an Agent Skills-compatible environment such as Claude Code or Cursor. Some require runtime dependencies: Meshy skills need Python 3 with the requests package and a MESHY_API_KEY, while audit-website requires the squirrel CLI available in PATH.
Are KaitoArtz's skills free and open source?▼
Most skills carry MIT or MIT-0 licenses, including the Meshy 3D generation, web-quality, and claudekit design skills. A few reference repository LICENSE files, so check each skill folder for exact terms before commercial redistribution.
What prerequisites do the game development skills need?▼
Unity skills assume Unity 6 LTS with URP/HDRP pipelines and C# knowledge; ECS skills require DOTS, Jobs, and Burst familiarity. The android-cli skill needs the Android SDK command-line environment, and game-audio skills reference FMOD or Wwise middleware.