What problem does it solve? Designing interfaces for video games differs fundamentally from traditional software: games need immersion, flow, and intentional friction rather than pure efficiency. This Skill provides expert guidance for creating HUDs, menus, and feedback systems that keep players engaged without breaking immersion. ## Core Features & Use Cases - Diegetic UI Classification: Categorizes interfaces as non-diegetic, diegetic, meta, or spatial to balance immersion with clarity. - Feedback and Juice Design: Applies immediate visual, audio, and haptic responses, screen shake, and particles to make actions feel impactful. - Invisible Onboarding: Teaches mechanics progressively through level design and progressive disclosure instead of text walls. - Use Case: When players report that a shooter feels flat, use this Skill to add hit markers, impact particles, and confirmation sounds, then reduce HUD clutter by hiding the health bar at full health. ## Quick Start Ask the assistant to review your game's HUD layout and suggest diegetic alternatives and feedback improvements for each element.