levels
CommunityLevel data workflows for TMX maps in FlatRedBall2
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Level data management for FlatRedBall2 enables loading TMX level maps, generating collisions from tiles and layers, and coordinating level progression across screens.
Core Features & Use Cases
- Load TMX-based level layouts with TileMap and position them in screens.
- Generate collisions from tile objects and tileset polygons for accurate physics.
- Support level transitions and room navigation across Screens using the provided level patterns.
Quick Start
Load a TMX level with TileMap, generate its collision, and attach it to the screen to start level gameplay.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: levels Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#levels Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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