What problem does it solve? Adopting Apple's iOS 26 Liquid Glass design language requires learning new APIs for blur materials, morphing transitions, and tinted widget rendering across three frameworks, and mistakes like missing containers or ignored accented modes degrade performance and appearance. ## Core Features & Use Cases - SwiftUI Glass Patterns: Apply .glassEffect() with tint, shape, and interactive modifiers, plus GlassEffectContainer for merging and morphing multiple glass elements. - UIKit Integration: Use UIGlassEffect and UIGlassContainerEffect with UIVisualEffectView, scroll edge effects, and toolbar glass customization. - WidgetKit Support: Handle accented rendering modes, accent groups, and container backgrounds so widgets match tinted Home Screens. - Use Case: When migrating an app's card-based UI to iOS 26, wrap sibling cards in a GlassEffectContainer with glassEffectID and withAnimation to get smooth morphing transitions between expanded and collapsed states. ## Quick Start Use the liquid-glass-design skill to add a morphing glass effect to my SwiftUI toolbar buttons.