liquid-glass-design

Implement Liquid Glass UI patterns across SwiftUI, UIKit, and WidgetKit apps.

3|Updated Mar 17, 2026
One-click install
npx skills add https://github.com/idiaz01/enterprise-superpowers --skill liquid-glass-design-idiaz01
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: liquid-glass-design
Source: https://github.com/idiaz01/enterprise-superpowers/tree/main/content/skills/liquid-glass-design
Command: npx skills add https://github.com/idiaz01/enterprise-superpowers --skill liquid-glass-design-idiaz01

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides patterns and components to implement Liquid Glass UI across iOS apps, making glass effects, morphing transitions, and widget integration consistent and reusable.

Core Features & Use Cases

  • SwiftUI glass effects and customization
  • UIKit UIGlassEffect integration for views
  • WidgetKit support and morphing transitions
  • GlassEffectContainer patterns for multi-element morphing

Quick Start

Apply the Liquid Glass design system by adopting its SwiftUI and UIKit patterns to implement glass effects in your iOS 26+ app.

Frequently Asked Questions about liquid-glass-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement Liquid Glass UI effects in SwiftUI?

You can implement Liquid Glass UI in SwiftUI by applying the provided glass effect patterns and customization modifiers to render translucent, unified glass aesthetics across your iOS 26+ application views.

Can I use UIGlassEffect in UIKit views?

Yes, you can use UIGlassEffect in UIKit by integrating the specified UIKit patterns to apply consistent glass effects and morphing transitions to your native iOS views.

What is GlassEffectContainer used for in iOS 26+?

GlassEffectContainer is used to manage multi-element morphing transitions, allowing multiple glass-effect views to interact seamlessly and maintain consistent rendering within a unified container.

Does this Liquid Glass design system support WidgetKit?

Yes, the Liquid Glass design system supports WidgetKit by providing specific patterns and morphing transitions to ensure glass aesthetics are consistent across iOS home screen widgets.

Do I need iOS 26 to apply Liquid Glass patterns?

Yes, you need to target iOS 26 or later, as the Liquid Glass patterns, UIGlassEffect APIs, and morphing transitions are designed specifically for the unified glass aesthetics introduced in that version.

What's the best way to unify glass aesthetics across SwiftUI and UIKit?

The best way to unify glass aesthetics across SwiftUI and UIKit is to adopt a shared design system that specifies consistent glass effect patterns and GlassEffectContainer usage for both frameworks.