What problem does it solve?
Implementing Apple's new iOS 26 Liquid Glass design system — with dynamic blur, color reflection, and interactive morphing — across SwiftUI, UIKit, and WidgetKit requires specialized, framework-specific patterns to avoid performance issues, broken appearances, and inconsistent user experiences across light, dark, and tinted Home Screen modes.
Core Features & Use Cases
- Cross-framework implementation patterns: Tested code samples for SwiftUI, UIKit, and WidgetKit to implement glass-effect buttons, cards, toolbars, and containers.
- Morphing transition support: Guidance for creating smooth, animated morphing between glass elements using GlassEffectContainer and namespace-based IDs.
- Widget and edge effect handling: Patterns for widget accented rendering, scroll edge effects, and cross-appearance consistency.
- Use case example: If you are building an iOS 26+ productivity app with floating action buttons and custom navigation bars, use this skill to implement Liquid Glass effects that match Apple's design language and perform well across all device types.
Quick Start
Use the liquid-glass-design skill to add an interactive, tinted glass button with a 16-point corner radius to your SwiftUI app's primary action interface.