What problem does it solve?
Apple's iOS 26 introduces the new Liquid Glass dynamic material design system, but developers previously lacked official, structured guidance for implementing its native blur, reflection, interactive morphing, and cross-framework integration features in SwiftUI, UIKit, and WidgetKit.
Core Features & Use Cases
- Cross-framework implementation: Native, pattern-backed code examples for SwiftUI, UIKit, and WidgetKit to build consistent Liquid Glass UIs across all Apple app surfaces.
- Interactive effect customization: Guidance for adjusting glass tint, shape, interaction behavior, and smooth morphing transitions between dynamic glass elements.
- Use Case: Migrate an existing iOS app's outdated blur and material effects to the native Liquid Glass API, or build a new iOS 26 widget that automatically adapts to the user's tinted Home Screen settings.
Quick Start
Use the liquid-glass-design skill to add an interactive orange-tinted rounded rectangle glass button to your SwiftUI iOS 26 app's main navigation toolbar.