What problem does it solve?
Provides concrete patterns and API guidance to implement Apple's iOS 26 Liquid Glass material across SwiftUI, UIKit, and WidgetKit, eliminating guesswork when migrating legacy blur/material effects and ensuring performant, accessible morphing interactions and container-based rendering.
Core Features & Use Cases
- Guidance for adding Liquid Glass effects to SwiftUI views, including configurable tints, shapes, interactive behavior, and container-based merging for performance.
- UIKit integration examples with UIGlassEffect, UIGlassContainerEffect, and toolbar/scroll edge considerations for consistent visuals and clipping.
- WidgetKit recommendations for rendering modes, accent groups, and container backgrounds to preserve Home Screen tinting and hierarchy.
- Use case: convert blur-based navigation bars, floating cards, and interactive buttons to the new Liquid Glass system with smooth morphing transitions and accessibility-safe contrast.
Quick Start
Use the liquid-glass-design skill to convert a blur-based UI to iOS 26 Liquid Glass and generate SwiftUI, UIKit, and WidgetKit examples.