listen

Render and play a specified bar range from a project.

Updated Jan 4, 2026
One-click install
npx skills add https://github.com/struktured-labs/lmms-ai --skill listen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: listen
Source: https://github.com/struktured-labs/lmms-ai/tree/main/.claude/skills/listen
Command: npx skills add https://github.com/struktured-labs/lmms-ai --skill listen

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables rapid auditory previews of project segments, allowing you to verify edits and plan changes without leaving your workspace.

Core Features & Use Cases

  • Audio preview: Render and play a specified bar range from a project for quick assessment.
  • Argument-driven: Use start_bar and end_bar to define the exact segment.
  • Use Case: When reviewing a project like the dubstep_drops, render bars 7-15 to hear the precise section being edited.

Quick Start

Use the listen skill to render and play bars 7 through 15 from the dubstep_drops project, then run render_and_describe on the same segment to obtain an audio analysis summary.

Frequently Asked Questions about listen

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I preview a specific section of my music project?

Audio preview renders and plays a defined bar range from your project instantly. Specify start_bar and end_bar to isolate the exact segment you want to hear, then the skill renders that section with playback enabled so you can assess edits without leaving your workspace.

Can I listen to just a few bars of my project without rendering the whole thing?

Yes. The listen skill isolates a bar range by accepting start_bar and end_bar arguments, renders only that segment for playback, and skips unnecessary processing of the rest of your project, letting you verify edits quickly.

What happens after I preview an audio segment?

After rendering and playing your specified bar range, the skill runs render_and_describe on the same segment to generate an audio analysis summary, giving you both the auditory preview and a technical breakdown of what you heard.

Do I need any special setup to preview project audio segments?

No special dependencies or components are required. You only need to specify the bar range (start_bar and end_bar) from your existing project to render and play that section immediately.

How is audio preview different from full project playback?

Audio preview targets a precise bar range you define, rendering and playing only that isolated section for rapid assessment. Full playback processes the entire project. Preview is faster for reviewing specific edits during music production workflows.