unity-editor

Automate Unity Editor operations via user-defined triggers and menu commands.

Updated Apr 30, 2026
One-click install
npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-editor-jinluli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-editor
Source: https://github.com/jinluli/EnglishLearnTool/tree/main/Packages/SkillsForUnity/unity-skills~/skills/editor
Command: npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-editor-jinluli

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill unit provides users with the ability to control the Unity Editor, streamlining operations like entering play mode, selecting objects, undo/redo actions, and executing menu commands.

Core Features & Use Cases

  • Unity Editor Control: Execute a range of editor functions, such as play, stop, pause, select, undo, redo, and execute menu commands.
  • Trigger-based Actions: Respond to user-defined triggers like 'play', 'stop', 'pause', 'select', 'undo', 'redo', 'menu', 'editor', and more.
  • Customizable Commands: Execute Unity-specific commands through menu paths, allowing users to tailor their workflow.
  • Use Case: Quickly select a GameObject and execute a menu command without navigating through the Unity interface.

Quick Start

Use the 'editor_select' skill with the 'name' parameter to select a GameObject by name.

Frequently Asked Questions about unity-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor functions like play mode and object selection?

Automate Unity Editor functions by using user-defined triggers and menu commands to toggle play mode, select GameObjects, and execute undo or redo actions without manual navigation.

Can I execute Unity menu commands automatically through scripting?

Execute Unity menu commands automatically by providing specific menu paths as customizable commands, allowing you to trigger editor operations directly through your automated workflow.

What is the best way to select a GameObject in Unity without navigating the interface?

Select a GameObject in Unity without interface navigation by using the editor_select function with the 'name' parameter to target and select the specific object directly.

Does this Unity editor control support undo and redo actions?

Yes, Unity editor control supports undo and redo actions, allowing you to programmatically trigger these operations to manage and revert changes within your development workflow.

How do I trigger Unity editor operations like pause and stop programmatically?

Trigger Unity editor operations like pause and stop programmatically by mapping user-defined triggers such as 'pause', 'stop', and 'play' to their corresponding editor functions.

Can I use this to streamline common Unity editor tasks for game development?

Streamline common Unity editor tasks for game development by automating repetitive operations like entering play mode, selecting objects, and executing menu commands to accelerate your workflow.