What problem does it solve?
Manages and automates various aspects of asset bundles and collectors within YooAsset, streamlining the workflow and reducing manual setup requirements.
Core Features & Use Cases
- Automated Build Pipeline: Builds and simulates asset bundles using ScriptableBuildPipeline or RawFileBuildPipeline.
- Collector Configuration: CRUD operations for Collector packages, groups, and collectors, including rule creation and modification.
- Build Report Analysis: Detailed analysis of build reports to ensure proper bundling and to resolve size, dependency, and orphan issues.
- Runtime Validation: Ensures packages and asset bundles are correctly loaded at runtime, supporting hot-reloading in play mode.
- Use Case: For a Unity project utilizing YooAsset, this Skill could automatically build and configure asset bundles at specific checkpoints, ensuring assets are ready for play mode without manual setup or errors.
Quick Start
To build asset bundles for the 'DefaultPackage', run the yooasset_build_bundles skill with the packageName set to 'DefaultPackage'.