unity-yooasset

Manage YooAsset asset bundles and collectors with automated builds.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-yooasset-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-yooasset
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/yooasset
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-yooasset-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires YooAsset, and includes scripts (resource) components.

What problem does it solve?

Manages and automates various aspects of asset bundles and collectors within YooAsset, streamlining the workflow and reducing manual setup requirements.

Core Features & Use Cases

  • Automated Build Pipeline: Builds and simulates asset bundles using ScriptableBuildPipeline or RawFileBuildPipeline.
  • Collector Configuration: CRUD operations for Collector packages, groups, and collectors, including rule creation and modification.
  • Build Report Analysis: Detailed analysis of build reports to ensure proper bundling and to resolve size, dependency, and orphan issues.
  • Runtime Validation: Ensures packages and asset bundles are correctly loaded at runtime, supporting hot-reloading in play mode.
  • Use Case: For a Unity project utilizing YooAsset, this Skill could automatically build and configure asset bundles at specific checkpoints, ensuring assets are ready for play mode without manual setup or errors.

Quick Start

To build asset bundles for the 'DefaultPackage', run the yooasset_build_bundles skill with the packageName set to 'DefaultPackage'.

Frequently Asked Questions about unity-yooasset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate asset bundle builds in Unity using YooAsset?

Automate YooAsset asset bundle builds by running the scriptable build pipeline to package resources for production deployment and in-game content distribution. This streamlines the workflow by reducing manual setup requirements.

Can I configure YooAsset collectors dynamically without manual setup?

Yes, YooAsset collectors can be configured dynamically through CRUD operations for collector packages, groups, and collectors, including rule creation and modification to reduce manual setup.

How do I assess asset bundle validity and resolve dependency or orphan issues in Unity?

Assess asset bundle validity by analyzing detailed build reports to ensure proper bundling and to resolve size, dependency, and orphan issues, ensuring build robustness for incremental development.

Does YooAsset build automation support hot-reloading asset bundles in Unity play mode?

Yes, YooAsset build automation ensures packages and asset bundles are correctly loaded at runtime, supporting hot-reloading in play mode without manual setup or errors.

Do I need the YooAsset SDK and Unity Editor to automate resource packaging?

Yes, automating resource packaging requires the YooAsset SDK, Unity Editor, and AssetBundleSimulateBuilder to execute scriptable builds and automated operations for production deployment.

What is the best way to streamline asset bundle configuration for Unity production deployment?

Streamline asset bundle configuration by utilizing Editor-side automation to manage collectors and build pipelines, optimizing resource packaging in Unity for production deployment and content distribution.