unity-yooasset

Automate YooAsset bundle builds, report analysis, and runtime validation in Unity.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-yooasset
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-yooasset
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/yooasset
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-yooasset

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

YooAsset automation handles building asset bundles, managing Collector settings, analyzing BuildReports, and performing PlayMode runtime validation, reducing manual steps and potential errors in Unity projects using YooAsset.

Core Features & Use Cases

  • Build bundles via ScriptableBuildPipeline or RawFileBuildPipeline and generate BuildReports for analysis.
  • Manage AssetBundleCollector packages, groups, and collectors with create/read/update/delete operations.
  • Run PlayMode runtime validation and use companion YooAsset tools (Reporter, Debugger, AssetArtScanner) to verify assets and dependencies.

Quick Start

Install the YooAsset package, configure a collector, run a simulate build or a full build, and analyze the resulting BuildReport.

Frequently Asked Questions about unity-yooasset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate YooAsset bundle builds and generate BuildReports in Unity?

YooAsset bundle builds are automated via ScriptableBuildPipeline or RawFileBuildPipeline, generating BuildReports for analysis. This reduces manual steps and errors by handling collectors, build pipelines, and PlayMode runtime validation across Unity projects.

Can I manage AssetBundleCollector packages and groups programmatically?

Yes, AssetBundleCollector packages, groups, and collectors support create, read, update, and delete operations programmatically. This enables managing collector settings dynamically within Unity Editor workflows without manual configuration.

What Unity and YooAsset versions are required for YooAsset automation workflows?

YooAsset automation requires Unity 2022.3 or higher and the YooAsset package version 2.3.15 or above. These prerequisites ensure compatibility with Editor workflows for build pipelines, report analysis, and runtime validation.

How do I run PlayMode runtime validation and verify asset dependencies with YooAsset?

PlayMode runtime validation runs alongside companion YooAsset tools including Reporter, Debugger, and AssetArtScanner to verify assets and dependencies. This workflow operates within Unity Editor to check runtime behavior after building bundles.

What is the best way to analyze YooAsset BuildReports after running a bundle build?

BuildReport analysis is automated after generating bundles via ScriptableBuildPipeline or RawFileBuildPipeline. The workflow handles report parsing within Unity Editor, reducing manual inspection and surfacing asset and dependency insights.