unity-yooasset

Automate YooAsset collector setup, bundle builds, and BuildReport analysis.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-yooasset-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-yooasset
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/yooasset
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-yooasset-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the manual, error-prone work of configuring, building, analyzing, and validating Unity YooAsset hot-update asset bundles so you can ship reliable bundle outputs.

Core Features & Use Cases

  • Collector configuration automation: Create/modify Collector Packages, Groups, Collectors, and rules, then persist settings (optionally running FixFile) to keep the asset collection pipeline consistent.
  • Bundle build orchestration and simulation: Build bundles with the correct YooAsset build pipeline parameters, or run Editor simulate builds to preview results without writing files.
  • BuildReport analysis and runtime validation: Load and query BuildReport .report files (bundles, assets, details, dependency graph, comparisons, orphan candidates) and optionally run PlayMode runtime validation jobs with polling/cleanup.

Use Case: When you change a set of assets that should be delivered via hot-update, create/update collectors, run a simulate build first, perform the real bundle build, inspect the dependency graph and orphan assets in the BuildReport, then run runtime validation to catch packaging issues early.

Quick Start

Ask the system to build bundles for package "DefaultPackage", then load the generated .report and list the largest bundles by size.

Frequently Asked Questions about unity-yooasset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate YooAsset collector configuration for Unity hot-update bundles?

YooAsset collector configuration automation creates and modifies Collector Packages, Groups, and rules, then persists settings and optionally runs FixFile to keep your Unity hot-update asset collection pipeline consistent.

Can I simulate YooAsset bundle builds in Unity without writing files?

Yes, you can run Editor simulate builds to preview YooAsset bundle outputs without writing files, allowing you to verify build pipeline parameters and collection rules before performing a real bundle build.

How do I analyze orphan assets and bundle dependencies in a YooAsset BuildReport?

YooAsset BuildReport analysis loads generated .report files to query bundles, assets, dependency graphs, and orphan candidates, enabling you to inspect dependency sizes and catch packaging issues in Unity.

What is the best way to validate YooAsset hot-update asset pipelines before shipping?

The best way to validate YooAsset hot-update pipelines is to configure collectors, run a simulate build, perform the real bundle build, inspect the BuildReport dependency graph, and run PlayMode runtime validation jobs.

Does YooAsset bundle building require a specific version of the Unity package?

Yes, YooAsset bundle building requires com.tuyoogame.yooasset version 2.3.15 or higher, validated against 2.3.18, to ensure correct routing for collector CRUD, build pipeline selection, and BuildReport parsing.

Why do I need PlayMode runtime validation when building YooAsset bundles?

PlayMode runtime validation catches YooAsset packaging issues early by running validation jobs with polling and cleanup after the bundle build, ensuring your hot-update asset outputs are reliable before shipping.