What problem does it solve?
This Skill removes the manual, error-prone work of configuring, building, analyzing, and validating Unity YooAsset hot-update asset bundles so you can ship reliable bundle outputs.
Core Features & Use Cases
- Collector configuration automation: Create/modify Collector Packages, Groups, Collectors, and rules, then persist settings (optionally running FixFile) to keep the asset collection pipeline consistent.
- Bundle build orchestration and simulation: Build bundles with the correct YooAsset build pipeline parameters, or run Editor simulate builds to preview results without writing files.
- BuildReport analysis and runtime validation: Load and query BuildReport .report files (bundles, assets, details, dependency graph, comparisons, orphan candidates) and optionally run PlayMode runtime validation jobs with polling/cleanup.
Use Case: When you change a set of assets that should be delivered via hot-update, create/update collectors, run a simulate build first, perform the real bundle build, inspect the dependency graph and orphan assets in the BuildReport, then run runtime validation to catch packaging issues early.
Quick Start
Ask the system to build bundles for package "DefaultPackage", then load the generated .report and list the largest bundles by size.