unity-yooasset

Build and analyze YooAsset bundle workflows for Unity projects.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-yooasset-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-yooasset
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/yooasset
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-yooasset-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the manual overhead of YooAsset hot-update work in Unity, letting you build bundles, manage collectors, inspect reports, and verify runtime behavior from one place.

Core Features & Use Cases

  • Build ScriptableBuildPipeline or RawFileBuildPipeline bundles and run Editor simulate builds for fast iteration.
  • Create, modify, and remove collector packages, groups, and collectors while keeping YooAsset settings valid.
  • Analyze BuildReport data, compare builds, inspect dependencies, and validate PlayMode runtime behavior for hot-update packages.
  • Use it when preparing asset bundles, organizing collector rules, debugging build output, or confirming that a package loads correctly in Unity.

Quick Start

Use the unity-yooasset skill to build or simulate the specified YooAsset package, inspect its build report, and validate the package at runtime if needed.

Frequently Asked Questions about unity-yooasset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate YooAsset hot-update bundle generation in Unity?

You can automate YooAsset hot-update bundle generation by using this Skill to build ScriptableBuildPipeline or RawFileBuildPipeline bundles and run Editor simulate builds for fast iteration without manual overhead.

Can I modify YooAsset collector packages and groups while keeping settings valid?

Yes, you can create, modify, and remove YooAsset collector packages, groups, and collectors while automatically keeping your YooAsset settings valid and properly configured for your build pipelines.

How do I analyze a YooAsset BuildReport to inspect dependencies and compare builds?

To analyze a YooAsset BuildReport, this Skill parses your build output data to compare builds, inspect asset dependencies, and validate PlayMode runtime behavior for your hot-update packages.

Does this YooAsset build tool require specific editor integration or package versions?

Yes, it requires valid YooAsset editor integration, supported build pipelines, and report-compatible package versions to properly generate bundles, inspect reports, and validate runtime behavior.

What is the best way to validate YooAsset hot-update package loading in Unity PlayMode?

The best way to validate YooAsset hot-update package loading is to run PlayMode runtime validation through this Skill, which confirms that your generated asset bundles load correctly within Unity.

Why does my YooAsset collector setup fail during hot-update bundle generation?

YooAsset collector setup may fail during hot-update bundle generation if your editor lacks valid YooAsset integration or if you are using unsupported build pipelines or incompatible report package versions.