What problem does it solve?
Manual localization of games is error‑prone, time‑consuming, and often misses hardcoded strings, cultural issues, and RTL requirements, leading to costly re‑work and delayed releases.
Core Features & Use Cases
- Scan – Detect hardcoded user‑facing strings and anti‑patterns across source code.
- Extract – Build and update string tables with context, placeholders, and key naming conventions.
- Validate – Check completeness, placeholder consistency, length limits, and plural forms for each locale.
- Status – Generate coverage matrices and freeze reports to track translation progress.
- Brief – Create translator briefing documents with game overview, tone, and glossary.
- Cultural Review – Audit symbols, colors, humor, and content for regional sensitivity.
- VO Pipeline – Manage voice‑over scripts, recording manifests, validation, and integration.
- RTL Check – Verify right‑to‑left layout, fonts, and string assembly for RTL languages.
- Freeze – Lock source strings before sending to translators and track post‑freeze changes.
- QA – Conduct full localization quality assurance, including UI overflow, contextual accuracy, and platform certification checks.
Quick Start
Run $localize scan to find hardcoded strings in the project.