localize

Manage game localization lifecycle from string extraction to VO pipeline integration.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill localize-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/localize
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill localize-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

This Skill solves the complex challenge of managing game localization, ensuring that text, audio, and cultural nuances are correctly adapted for global audiences without breaking the game's UI or immersion.

Core Features & Use Cases

  • Full Pipeline Management: Handles everything from scanning for hardcoded strings to managing VO recording scripts and RTL layout validation.
  • Cultural & Quality Assurance: Includes dedicated modes for cultural sensitivity reviews and structured QA playthroughs to ensure platform certification.
  • Use Case: When preparing a game for international release, use this Skill to extract all UI strings, generate translator briefings, and verify that RTL languages like Arabic display correctly in the game engine.

Quick Start

Run the localize skill with the scan command to identify all hardcoded strings in the source code.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract hardcoded strings from game source code for translation?

Extract hardcoded strings for game localization by running a scan command against your project source files. This process identifies embedded text and generates translation tables, ensuring all UI strings are captured before international release.

What is the best way to handle RTL layout testing for Arabic game localization?

RTL layout testing for Arabic localization validates that right-to-left languages display correctly in the game engine. This process checks UI rendering and text alignment to prevent visual breaking and maintain immersion for global releases.

How do I manage voice-over recording scripts during game localization?

Manage voice-over recording scripts through the VO pipeline integration during game localization. This workflow generates recording briefings and tracks audio asset status alongside translation tables to ensure high-quality global releases.

Does game localization require integration with project source files and asset directories?

Game localization requires integration with project source files and asset directories to maintain translation tables and localization status reports. This connection enables accurate string extraction and multi-locale workflow management.

How do I enforce a string freeze during game localization?

Enforce a string freeze during game localization to prevent text changes that break translation tables and VO pipelines. This process locks extracted strings, ensuring translators and voice-over scripts remain synchronized for high-quality global releases.

Can I run cultural sensitivity reviews and structured QA playthroughs for game localization?

Cultural sensitivity reviews and structured QA playthroughs for game localization verify that content adaptation meets platform certification standards. This process checks cultural nuances and text rendering across multi-locale workflows to ensure global release quality.