macos-windows-scenes

Implement macOS 26+ SwiftUI multi-window scenes with WindowGroup, Settings, and DocumentGroup.

1|Updated Jun 5, 2026
One-click install
npx skills add https://github.com/LaughingJackalope/macos-skills --skill macos-windows-scenes
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: macos-windows-scenes
Source: https://github.com/LaughingJackalope/macos-skills/tree/main/macos-windows-scenes
Command: npx skills add https://github.com/LaughingJackalope/macos-skills --skill macos-windows-scenes

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Building macOS multi-window, scene-based SwiftUI apps requires coordinating multiple window types, state restoration, document workflows, and system integrations like menu bar utilities, which is error-prone without comprehensive, macOS-specific guidance.

Core Features & Use Cases

  • Full Scene Type Coverage: Provides implementation patterns for WindowGroup, Window, Settings, MenuBarExtra, and DocumentGroup, the core building blocks of macOS SwiftUI apps.
  • Advanced Window Management: Covers parameterized window opening, window restoration, custom chrome with hidden title bars, and unified toolbar styles for macOS 26+.
  • Use Case: Use this skill to build a document-based text editor with a persistent inspector window, a menu bar utility app, or a multi-window productivity tool with custom window styling, all following Apple's latest best practices.

Quick Start

Use the macos-windows-scenes skill to build a macOS app with multiple window types, a menu bar utility, and document-based editing support following Apple's latest best practices.

Frequently Asked Questions about macos-windows-scenes

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage multiple window types in a SwiftUI macOS app?

Build menu bar utilities in SwiftUI using the MenuBarExtra scene type to create persistent system utilities that integrate natively with macOS without requiring a standard dock-based window.

What is the best way to build a document-based macOS app with SwiftUI?

The best way to build a document-based macOS app with SwiftUI is using the DocumentGroup scene architecture to handle document workflows, file coordination, and automatic window restoration following Apple's latest best practices.

Can I use parameterized window opening in macOS 26 SwiftUI scenes?

Yes, you can use parameterized window opening in macOS 26 SwiftUI scenes to pass specific data arguments to WindowGroup instances, allowing dynamic creation of custom-chrome windows with hidden title bars and unified toolbar styles.

How do I implement state restoration and scene lifecycle handling for macOS multi-window apps?

Implement state restoration and scene lifecycle handling for macOS multi-window apps by leveraging SwiftUI scene types to manage window persistence, ensuring production-grade window management recovers user sessions accurately.

Does this SwiftUI scene architecture support custom window styles with hidden title bars?

Yes, SwiftUI scene architecture supports custom window styles with hidden title bars and unified toolbar styles, allowing you to build custom-chrome macOS applications while maintaining proper macOS system behavior.