What problem does it solve? Building a complete game from a vague idea often stalls because agents improvise without structure, producing half-finished prototypes. This Skill provides a guided eight-phase pipeline — brainstorm, plan, scaffold, build, layer, polish, verify, ship — with checkpoints between every phase so scope stays controlled and each mechanic is verified before the next begins. ## Core Features & Use Cases - Phased orchestration: Runs brainstorm-game, new-project, design-mechanic, art-direction, game-feel, and export-and-ship in the correct order with explicit handoffs. - Persistent artifacts: Produces .summer/GameSoul.md, .summer/build-plan.md, art and audio bibles, plus one GDScript file per mechanic. - Verification gates: Requires summer_play and clean summer_get_diagnostics after every mechanic before continuing, preventing compounding bugs. - Use Case: A user says "make me a 3D platformer." The Skill brainstorms a one-page brief, writes a build plan with three core mechanics, scaffolds the project, implements movement, jumping, and a win condition one at a time, then layers art, audio, and polish before export. ## Quick Start Tell your agent "make me a game" and it will run this pipeline starting with a brainstorm to capture your idea in a one-page brief.