makepad-animation

Generates Makepad animation patterns and templates for Rust UIs.

Updated Feb 3, 2026
One-click install
npx skills add https://github.com/RoooyHe/betula --skill makepad-animation
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: makepad-animation
Source: https://github.com/RoooyHe/betula/tree/main/.claude/skills/makepad-animation
Command: npx skills add https://github.com/RoooyHe/betula --skill makepad-animation

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires , and includes references (resource) components.

What problem does it solve?

Makepad animation development often requires building state-based motion from scratch. This Skill provides ready-to-use animation patterns and templates to accelerate UI motion work in Makepad projects.

Core Features & Use Cases

  • Animator patterns for hover, pressed, focus, and custom states, including forward, snap, and keyframe animations.
  • Code templates and references for implementing smooth transitions in Makepad-based Rust UIs.
  • Use Case: Quickly prototype a responsive button with hover and click transitions across a Makepad UI.

Quick Start

Use this skill to generate Makepad animation patterns for a hover button in a Makepad UI.

Frequently Asked Questions about makepad-animation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement hover and pressed state animations in Makepad?

To implement hover and pressed state animations in Makepad, you can apply ready-to-use animator patterns that handle forward, snap, and keyframe transitions for interactive widgets. These templates provide the exact state-based motion logic needed for responsive Rust UI components.

What is the best way to build smooth UI transitions in a Makepad Rust project?

The best way to build smooth UI transitions in a Makepad Rust project is by leveraging pre-built code templates for state-based motion. This approach accelerates UI motion work by providing direct references for animator configurations across various widgets.

Can I use keyframe animations for custom widget states in Makepad?

Yes, you can use keyframe animations for custom widget states in Makepad. The provided animation patterns support hover, pressed, focus, and custom states, allowing you to define specific motion sequences without building them entirely from scratch.

Does Makepad support focus and snap animator patterns for Rust UIs?

Makepad supports focus and snap animator patterns for Rust UIs through ready-to-use templates. These patterns allow developers to quickly configure state transitions for focus and snapping behaviors across interactive UI widgets.

How do I prototype a responsive button with click transitions in Makepad?

To prototype a responsive button with click transitions in Makepad, apply the provided animator code templates for hover and pressed states. This generates the required Rust UI motion logic for interactive button feedback without manual state configuration.