map-systems

Enumerate game systems from a concept and map dependencies into a prioritized design index.

33|8|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/TraftG/opencode-game-studio --skill map-systems-traftg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/TraftG/opencode-game-studio/tree/main/.opencode/skills/map-systems
Command: npx skills add https://github.com/TraftG/opencode-game-studio --skill map-systems-traftg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Decomposes a game concept into individual systems, maps dependencies, and creates a design-ready index to guide GDD work and production planning.

Core Features & Use Cases

  • Enumerates explicit and implicit systems from the concept
  • Maps dependencies and sorts systems into foundation/core/feature/presentation layers
  • Generates a collaborative systems index and handoff workflow to /design-system
  • Supports iterative reviews and incremental writing of the index

Quick Start

Start by invoking /map-systems with no arguments to begin decomposing the concept and generating the initial systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I map game design dependencies from a high-level concept?

Mapping game design dependencies involves decomposing a concept into individual systems, linking them via dependency graphs, and sorting them into foundation, core, feature, and presentation layers to produce a prioritized systems index.

What is a systems index in game design and when do I need one?

A systems index is a collaborative document enumerating all required game systems and their dependencies. You need one when transitioning from a concept to a design-ready plan to guide GDD work and production scheduling.

How do I prioritize game systems for cross-functional production planning?

Prioritize game systems by mapping their dependencies and grouping them into foundation, core, feature, and presentation layers, establishing a clear build order for cross-functional design, engineering, and production teams.

Can I use this to generate a game design document from a concept?

Yes, you can use it to prepare for a game design document by generating a systems index that serves as a structured handoff. It ensures design readiness through iterative reviews and prompts for confirmation before writing the index.

Does this approach support iterative reviews when decomposing game systems?

Yes, this approach supports iterative reviews by applying guardrails that prompt for confirmation before writing the systems index or handing off to downstream design-system workflows, ensuring incremental and accurate writing.