What problem does it solve? Working with materials in Lens Studio involves two distinct APIs (Editor/GraphQL and Runtime Lens API), and using the wrong one causes silent failures that are hard to debug. This Skill provides the correct property paths, presets, and assignment patterns so materials behave as expected. ## Core Features & Use Cases - Material Creation: Create materials from presets like SimplePBRMaterialPreset, PBRMaterialPreset, and UnlitMaterialPreset using asset-graphql mutations. - Property Configuration: Set baseColor, metallic, roughness, and texture slots via the passInfos.0 property path prefix, with guidance for imported GLB materials that use different property names. - Material Assignment: Assign materials to RenderMeshVisual components using REFERENCE-typed setProperty calls, plus handling of screen-space Image materials. - Use Case: You need a red metallic sphere in your Lens. Use this Skill to create a SimplePBRMaterialPreset, set baseColor to red and metallic to 1.0, then assign it to the sphere's RenderMeshVisual component. ## Quick Start Create a red PBR material in Lens Studio and assign it to the selected scene object.