meshy-3d-agent

Generate, texture, rig, animate, and prepare Meshy 3D assets for printing.

67|14|Updated Mar 17, 2026
One-click install
npx skills add https://github.com/meshy-dev/meshy-3d-agent --skill meshy-3d-agent-meshy-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meshy-3d-agent
Source: https://github.com/meshy-dev/meshy-3d-agent/tree/main/skills/meshy-openclaw
Command: npx skills add https://github.com/meshy-dev/meshy-3d-agent --skill meshy-3d-agent-meshy-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Directly enables end-to-end Meshy 3D asset creation from prompts or images, consolidating model generation, texturing, rigging, animation, and 3D printing workflows via the Meshy API.

Core Features & Use Cases

  • Generate 3D models from text prompts or reference images with optional texture maps and PBR.
  • Auto-rigging and basic animations, plus a complete 3D printing pipeline with slicer detection and printability checks.
  • Use cases include rapid prototyping of characters, props, and printable assets for games or product visuals.

Quick Start

Prompt the AI to generate a 3D model from text or image, then refine textures and prepare the asset for printing.

Frequently Asked Questions about meshy-3d-agent

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate 3D model generation from text prompts or images via API?

3D model generation from text prompts or images is automated by orchestrating Meshy API tasks, handling polling, and downloading generated assets directly into your pipeline. This enables AI-assisted creation of textured models, rigs, and animations.

What is the process for preparing a generated 3D mesh for 3D printing?

Preparing a 3D mesh for printing involves running the generated asset through printability checks and slicer detection. The workflow integrates slicer preparation to ensure the model is structurally ready for physical 3D printing output.

Can I automate auto-rigging and animation for 3D characters through an API?

Auto-rigging and basic animations for 3D characters can be automated through API task orchestration. The pipeline processes generated models to apply rigs and animations, streamlining character prototyping for games and visuals.

Does this 3D generation workflow support PBR texture maps and refinements?

The 3D generation workflow supports PBR texture maps and refinements by processing prompts or reference images through API-driven generation and refinement tasks. This produces fully textured 3D assets suitable for game and product visual pipelines.

What do I need to integrate Meshy API polling and downloads into my pipeline?

Integrating Meshy API polling and downloads requires handling API key authentication and structuring project metadata. The workflow manages task orchestration to automatically poll generation status and retrieve final 3D assets.