meshy-3d

Generate and validate 3D assets via Meshy text-to-3D and image-to-3D workflows.

123|21|Updated Jul 11, 2026
One-click install
npx skills add https://github.com/calesthio/generative-media-skills --skill meshy-3d-calesthio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meshy-3d
Source: https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/3d-generation/meshy-3d
Command: npx skills add https://github.com/calesthio/generative-media-skills --skill meshy-3d-calesthio

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you turn text prompts and reference images into usable 3D assets while managing Meshy's asynchronous API, generation stages, topology, materials, rigging, animation, licensing, and production validation.

Core Features & Use Cases

  • 3D Asset Generation: Create single props, characters, creatures, and other coherent assets through text-to-3D, image-to-3D, and multi-image-to-3D workflows.
  • Production Control: Separate geometry preview from texturing, manage polygon budgets and topology, generate PBR materials, remesh models, preserve UVs, and export to formats such as GLB, FBX, OBJ, USDZ, STL, and 3MF.
  • Animation and Delivery: Prepare textured humanoids for rigging and library animation, operate asynchronous jobs with polling, streaming, or webhooks, and review assets for engine import, printing, licensing, retention, cost, and quality risks.
  • Use Case: Create a 20,000-triangle steampunk prop as a PBR GLB, or reconstruct a character from multiple views, remesh it within rigging limits, apply a walk animation, and route it into Unity, Unreal, or Blender.

Quick Start

Use the meshy-3d skill to create a textured Meshy-6 GLB from a single-subject prompt, wait for the preview to succeed, refine it with PBR materials, and review the result for topology, texture, licensing, and delivery readiness.

Frequently Asked Questions about meshy-3d

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 3D model from an image or text prompt?

To generate a 3D model from an image or text prompt, you use text-to-3D or image-to-3D workflows to create geometry, wait for the preview to succeed, and then refine it with PBR materials and texture generation.

Can I export rigged characters with animations for Unity or Unreal?

You can export rigged characters with animations for Unity or Unreal by preparing textured humanoids, remeshing models within rigging limits, applying walk animations, and routing the output in formats like FBX or GLB.

What 3D file formats are supported for export?

The supported 3D file formats for export include GLB, FBX, OBJ, USDZ, STL, and 3MF, allowing delivery to game engines, web pipelines, and 3D printing workflows.

How do I control polygon count and topology for 3D game assets?

You control polygon count and topology for 3D game assets by separating geometry preview from texturing, managing polygon budgets, and using remesh features to validate face-count limits before engine import.

Does text-to-3D generation support asynchronous API task handling?

Text-to-3D generation supports asynchronous API task handling through polling, streaming, or webhooks, requiring secure Bearer authentication and tier-aware rate controls to manage job completion.

What are the limitations when using 3D generation for production assets?

Limitations when using 3D generation for production assets include tier-aware concurrency controls, mandatory licensing checks, retention policies, and the need for downstream quality review of topology and texture risks.