meshy-3d-generation

Create, poll, and download Meshy 3D generation results across preview and refine stages.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/mrjpierce/zom-zap --skill meshy-3d-generation-mrjpierce
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meshy-3d-generation
Source: https://github.com/mrjpierce/zom-zap/tree/main/.agents/skills/meshy-3d-generation
Command: npx skills add https://github.com/mrjpierce/zom-zap --skill meshy-3d-generation-mrjpierce

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Meshy-3D Generation provides an end-to-end workflow to create, texture, rig, and animate 3D assets using the Meshy API, handling environment setup, API key detection, task orchestration, and download management.

Core Features & Use Cases

  • End-to-end Meshy tasks: from prompts to finalized assets, including preview (mesh) and refine (textures) stages.
  • Multi-step pipelines: preview → refine → rig → animate, with automated file organization per project.
  • Supports various endpoints including text-to-3d, image-to-3d, retexture, remesh, auto-rigging, and animation for game, AR, and product visualization.

Quick Start

Provide a prompt to generate a textured 3D model and I will run the full Meshy workflow from preview through refine to export.

Frequently Asked Questions about meshy-3d-generation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 3D model from text or an image using the Meshy API?

Text-to-3d and image-to-3d generation works by creating Meshy tasks from your prompts, polling for completion, and downloading results across preview and refine stages. The workflow handles environment setup and API key detection automatically.

Can I automate auto-rigging and animation for 3D models generated via Meshy?

Auto-rigging and animation are supported through a multi-step pipeline that processes models sequentially from preview to refine, rig, and animate stages. The workflow orchestrates these endpoints and organizes files per project.

Does the Meshy workflow support retexturing and remeshing existing 3D assets?

Retexture and remesh endpoints are fully supported alongside text-to-3d and image-to-3d generation. The workflow manages task creation, polling, and downloading for these processes with configurable formats and robust error handling.

What do I need to set up before running Meshy 3D generation tasks?

Before running Meshy 3D generation tasks, you need a valid Meshy API key for authentication. The workflow handles environment setup and API key detection automatically, then organizes downloaded files into project folders.

What is the difference between the preview and refine stages in Meshy 3D generation?

The preview stage generates the base 3D mesh from your prompt or image, while the refine stage applies textures to finalize the asset. The workflow orchestrates both stages end-to-end and handles downloading the completed results.