meta-sdk-ref

Reference Meta XR SDK APIs for Unity hand tracking, passthrough, and interactions.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/ludoplex/openclaw-deploy-template --skill meta-sdk-ref
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meta-sdk-ref
Source: https://github.com/ludoplex/openclaw-deploy-template/tree/main/openclaw-deploy-template/agents/metaquest/skills/meta-sdk-ref
Command: npx skills add https://github.com/ludoplex/openclaw-deploy-template --skill meta-sdk-ref

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides developers with a centralized reference for Meta XR SDK APIs, including hand tracking, passthrough, and interaction features, to accelerate Unity-based XR development.

Core Features & Use Cases

  • Hand tracking integration with Meta XR APIs for gesture recognition and hand pose data.
  • Passthrough configuration and visualization using the Passthrough Layer and entitlement considerations.
  • Interaction SDK usage for grabbing, poking, and other interactions in immersive scenes.
  • Setup guidance for platform entitlements and Unity project setup to ensure proper deployment.

Quick Start

Install the Meta XR SDK packages for Unity and begin prototyping hand tracking and passthrough in your Unity project.

Frequently Asked Questions about meta-sdk-ref

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up Meta XR hand tracking and passthrough in Unity?

To set up Meta XR hand tracking and passthrough in Unity, install the com.meta.xr.sdk.core, com.meta.xr.sdk.interaction, and com.meta.xr.sdk.platform packages, then reference the SDK APIs to configure your project. This provides centralized guidance for implementing hands interactions, passthrough layers, and platform initialization.

What is the Meta XR Interaction SDK used for in Unity?

The Meta XR Interaction SDK is used for implementing grabbing, poking, and other immersive interactions in Unity scenes. It supplies the API references needed to build gesture recognition and hand pose data directly into Meta XR applications.

Do I need platform entitlements for Meta XR passthrough and hand tracking?

Yes, you need platform entitlements for Meta XR passthrough and hand tracking. The SDK reference provides setup guidance for configuring entitlement-aware platform initialization to ensure proper deployment of your Unity-based XR application across Meta devices.

Can I use the Meta XR SDK to configure the Passthrough Layer in Unity?

Yes, you can use the Meta XR SDK to configure the Passthrough Layer in Unity. The reference details how to apply the Passthrough Layer API for visualization and handle entitlement considerations within your immersive Unity scenes.

What Unity packages are required for Meta XR interactions and platform integration?

The required Unity packages for Meta XR interactions and platform integration are com.meta.xr.sdk.core, com.meta.xr.sdk.interaction, and com.meta.xr.sdk.platform. Installing these packages allows you to prototype hand tracking, passthrough, and entitlement-aware features efficiently.