What problem does it solve? Existing minigames in the sleepover project rely on purchased Synty asset packs with weak composition and layout. This Skill autonomously reworks a chosen minigame's scene—composition, object placement, level frame, and art—using original assets built in Blender, while preserving game logic, networking, and frozen systems. ## Core Features & Use Cases - Full scene redesign: Replan composition, layout, scale, palette, lighting, and prop placement for a selected minigame, with standing permission to change the level frame. - Custom asset pipeline: Create original models, modular kits, UVs, materials, and animations in Blender, export to Unity URP, and wire them into existing arena/art builders for reproducible rebuilds. - Synty replacement and verification: Track down baked Synty copies, replace dependencies, and validate the result through Play Mode runs, host+client checks, before/after screenshots, and performance comparison. - Use Case: Ask to polish the "Stopwatch" minigame against a visual reference; the Skill designs a warm red-and-cream circus tent scene, generates the geometry via Blender scripts, integrates it through CircusNight builders, and verifies gameplay from each role's camera. ## Quick Start Use the mg-polish skill to redesign the Stopwatch minigame scene with custom Blender art matching my reference image.