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Bornqazaq

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@Bornqazaq

1Followers
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30Public Repos
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11Published Skills

Bornqazaq maintains a phased Unity mini-game production pipeline covering specification, Linear ticketing, blockout, NGO multiplayer, art, and sound integration.

Skills Distribution
DomainDeveloper To...Unity Game Develop.. (40%)Multiplayer Networ.. (20%)Game Audio Integra.. (20%)3D Art & Level Des.. (12%)

Agent Skills by Bornqazaq

Showing 11 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About Bornqazaq

FAQPage Schema
What tasks can I automate using Bornqazaq's skills?

You can run a full mini-game pipeline: write specs (mg-spec), create Linear tickets (mg-tickets), build greybox blockouts (mg-blockout), add NGO multiplayer (mg-net), apply Synty art or full Blender reworks (mg-art, mg-polish), integrate per-game and shared audio (mg-sound, sfx-core, sfx-intake), and verify state before closing tickets (mg-check).

Who are these skills designed for?

They target Unity developers and small game teams building a collection of fifteen networked mini-games ('Комната' project), where designers hand off specs and engineers execute phased tickets. The duo-codex skill also supports pairing with the Codex assistant for delegated implementation and review.

What is the practical runtime workflow?

Skills execute sequentially by phase: mg-spec produces the spec, mg-tickets files Linear issues via MCP, mg-blockout builds the solo frame, mg-net adds server-authoritative NGO multiplayer, mg-art or mg-polish handles visuals, and mg-sound plus sfx-core wire audio. mg-check validates compilation, Unity console, and Linear/STATE.md sync before closure.

What prerequisites and dependencies are required?

A Unity project with Assets/_Project structure, Netcode for GameObjects (NGO) for multiplayer phases, Linear access via MCP for ticketing, Blender and Synty asset packs for art phases, and delivered sound folders containing sounds.json for audio intake. Project rules in CLAUDE.md and STATE.md govern validation.

Are these skills open-source and what do they cost?

The skills are published as public repositories under the Bornqazaq GitHub account with no stated commercial licensing or fees in the manifest. They are prompt-based skill definitions, so usage cost depends only on your own Unity, Linear, and asset-pack licenses.