Bornqazaq
Community@Bornqazaq
Bornqazaq maintains a phased Unity mini-game production pipeline covering specification, Linear ticketing, blockout, NGO multiplayer, art, and sound integration.
Agent Skills by Bornqazaq
Showing 11 vetted skills indexed across 1 GitHub repositories.
sfx-intake
Import sound effect deliveries into Unity project folders using sounds.json manifests.
mg-blockout
Builds a fully playable single-player Unity minigame blockout with grey-box geometry and real game logic.
mg-tickets
Creates Linear epics and phase-labeled tickets from approved minigame specifications via MCP.
mg-polish
Redesigns Unity minigame scenes with custom Blender-generated art replacing Synty assets.
mg-sound
Binds delivered audio clips to networked minigame events in Unity via manifest and audio component.
mg-check
Validates Unity project state before closing tickets by checking compilation, console errors, and code rules.
mg-net
Migrate single-player Unity mini-games to server-authoritative multiplayer using Netcode for GameObjects.
mg-art
Dresses Unity minigame blockouts with Synty assets, lighting, VFX, and scene baking.
duo-codex
Coordinates Claude and Codex pair workflow for diagnosing and fixing Unity mini-game issues.
sfx-core
Configures shared Unity audio for footsteps, traps, and UI across fifteen minigames.
mg-spec
Converts raw minigame descriptions into agreed development-ready specification documents.
Frequently Asked Questions About Bornqazaq
FAQPage SchemaWhat tasks can I automate using Bornqazaq's skills?▼
You can run a full mini-game pipeline: write specs (mg-spec), create Linear tickets (mg-tickets), build greybox blockouts (mg-blockout), add NGO multiplayer (mg-net), apply Synty art or full Blender reworks (mg-art, mg-polish), integrate per-game and shared audio (mg-sound, sfx-core, sfx-intake), and verify state before closing tickets (mg-check).
Who are these skills designed for?▼
They target Unity developers and small game teams building a collection of fifteen networked mini-games ('Комната' project), where designers hand off specs and engineers execute phased tickets. The duo-codex skill also supports pairing with the Codex assistant for delegated implementation and review.
What is the practical runtime workflow?▼
Skills execute sequentially by phase: mg-spec produces the spec, mg-tickets files Linear issues via MCP, mg-blockout builds the solo frame, mg-net adds server-authoritative NGO multiplayer, mg-art or mg-polish handles visuals, and mg-sound plus sfx-core wire audio. mg-check validates compilation, Unity console, and Linear/STATE.md sync before closure.
What prerequisites and dependencies are required?▼
A Unity project with Assets/_Project structure, Netcode for GameObjects (NGO) for multiplayer phases, Linear access via MCP for ticketing, Blender and Synty asset packs for art phases, and delivered sound folders containing sounds.json for audio intake. Project rules in CLAUDE.md and STATE.md govern validation.
Are these skills open-source and what do they cost?▼
The skills are published as public repositories under the Bornqazaq GitHub account with no stated commercial licensing or fees in the manifest. They are prompt-based skill definitions, so usage cost depends only on your own Unity, Linear, and asset-pack licenses.