What problem does it solve? Turning an approved minigame design spec into actionable Linear tickets is repetitive and error-prone: tickets get duplicated, phases get mixed, and art subphases get skipped. This Skill automates slicing a finalized spec into a structured epic with properly labeled, dependency-linked tickets in Linear. ## Core Features & Use Cases - Epic and ticket creation via Linear MCP: Checks for existing draft epics to avoid duplicates, then creates or updates the parent epic and child tickets using mcp__linear__save_issue and related tools. - Fixed phase breakdown: Generates tickets across four phases (skeleton, network, art, playtest) with dedicated labels, priorities, and statuses, including one ticket per art subphase (4.0–4.6). - Governance rules: Enforces ticket templates, blocks ticket creation when the spec has open questions, and isolates Core changes and animator edits into separately flagged tickets. - Use Case: After finalizing a party-game spec with /mg-spec, run this Skill to produce a complete Linear epic where every ticket can be picked up and implemented without further clarification. ## Quick Start Run the mg-tickets skill with the minigame name to create the Linear epic and phase tickets from the approved spec in docs/minigames.