minemap-2d-3d-overlay-and-classification

Automate 2D/3D overlay and classification workflows for MineMap scenes.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-2d-3d-overlay-and-classification
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-2d-3d-overlay-and-classification
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-2d-3d-overlay-and-classification
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-2d-3d-overlay-and-classification

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap 的二三维叠加和贴合控制的规范化流程,帮助开发者在复杂场景下正确实现地形贴合、模型覆盖、符号高度与渲染顺序的协同。

Core Features & Use Cases

  • Terrain-aware overlay: 使用 source.adaptTerrain 与 primitive.adaptTerrain 实现地形贴合与对象贴合的统一入口。
  • Classification-based visibility: 通过 ClassificationType 控制对象对贴合的接收/拒绝行为,确保重要对象优先呈现。
  • Symbol height and occlusion: 通过 symbol 的 auto-height 与 hiddenType 进行三维场景中的图标抬升与遮挡控制。
  • Raster depth and layer ordering: 通过正确设置 raster 的 depth-test 与 before 顺序,避免栅格压制矢量的问题。

Quick Start

Apply the 2D/3D overlay and classification workflow to a dataset to enable terrain-aware rendering and symbol height automation.

Frequently Asked Questions about minemap-2d-3d-overlay-and-classification

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make 2D vector layers adapt to 3D terrain in MineMap?

To achieve terrain adaptation in MineMap, use source.adaptTerrain as the primary route for vector sources to ensure 2D layers conform to the underlying DEM.

Why do my raster layers cover or hide vector objects in the 3D scene?

Raster layers hide vector objects when depth-test and layer ordering are misconfigured. Manage raster depth-test constraints and before order to prevent raster layers from suppressing vector data.

What is the difference between source.adaptTerrain and primitive.adaptTerrain for terrain overlay?

Source.adaptTerrain is the primary route for terrain-aware overlay on vector sources, while primitive.adaptTerrain controls granular geometry adaptation for individual objects within the scene.

How do I control object visibility and occlusion during terrain adaptation?

Control object visibility during terrain adaptation by using ClassificationType to manage receiving or rejecting behavior, and use symbol hiddenType for 3D icon occlusion control.

Does MineMap support automatic symbol height elevation in 3D scenes?

Yes, MineMap supports automatic symbol height elevation by using the auto-height property on symbols to lift icons and manage occlusion within 3D scenes.