minemap-3d-tiles-runtime-control
CommunityRuntime control for MineMap 3D Tiles.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured runtime-control layer for MineMap 3D Tiles, enabling dynamic styling, visibility toggles, loading checks, and per-URL tile management during live scenes.
Core Features & Use Cases
- TileFeature styling: use SceneTileset#setTileFeatureStyle(fn) to colorize or show/hide features based on properties.
- Loading state: verify sourceLoaded(tileset) and map.areTilesLoaded() to ensure tiles are ready before interactions.
- Picking and inspection: retrieve features via map.getFeatureByGPUPick() or map.getFeatureByGPUPickAsync() and inspect properties.
- URL-based control: toggle groups of tiles via tileset.setShowByUrlName(value, name) for complex tiling configurations.
Quick Start
Initialize the 3D Tiles scene component and apply a tileFeatureStyle function to color and toggle visibility for features.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-3d-tiles-runtime-control Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-3d-tiles-runtime-control Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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