minemap-water-surface-and-refraction

Community

Consistent MineMap water surfaces and refraction.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap water rendering involves multiple modes and object-level interactions that are easy to misconfigure, leading to inconsistent visuals and debugging churn when combining WaterMaterial, fill-water layers, and global rendering flags.

Core Features & Use Cases

  • Unified patterns for water surface using WaterMaterial and fill-water layers to ensure consistent behavior across primitives, models, tiles, and styles.
  • Global control via waterRenderingMode to balance visual quality and performance (normal vs simplified) during scene design.
  • Per-object participation controls (allowWaterRefract / allowWaterReflect) to finely tune refraction and reflection across scene components and layers.
  • Guidance for scene organization and validation to avoid common misconfigurations.

Quick Start

Create a MineMap map with waterRenderingMode enabled and add a water surface using WaterMaterial or a fill-water layer to start.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-water-surface-and-refraction
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-water-surface-and-refraction

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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