minemap-water-surface-and-refraction
CommunityConsistent MineMap water surfaces and refraction.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap water rendering involves multiple modes and object-level interactions that are easy to misconfigure, leading to inconsistent visuals and debugging churn when combining WaterMaterial, fill-water layers, and global rendering flags.
Core Features & Use Cases
- Unified patterns for water surface using WaterMaterial and fill-water layers to ensure consistent behavior across primitives, models, tiles, and styles.
- Global control via waterRenderingMode to balance visual quality and performance (normal vs simplified) during scene design.
- Per-object participation controls (allowWaterRefract / allowWaterReflect) to finely tune refraction and reflection across scene components and layers.
- Guidance for scene organization and validation to avoid common misconfigurations.
Quick Start
Create a MineMap map with waterRenderingMode enabled and add a water surface using WaterMaterial or a fill-water layer to start.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-water-surface-and-refraction Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-water-surface-and-refraction Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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