minemap-screen-space-reflection

Enable and tune screen-space reflections in MineMap via map.SSR.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-screen-space-reflection
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-screen-space-reflection
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-screen-space-reflection
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-screen-space-reflection

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides guidance for enabling and tuning screen space reflections (SSR) in MineMap, clarifying stable entry points and best practices to balance quality and performance.

Core Features & Use Cases

  • Stable entry: use map.SSR as the official switch for SSR control.
  • Parameter tuning: documented SSR parameters under map.painter.ssrPass for fine-grain adjustments when necessary.
  • Demonstrated patterns: SSR interaction with water surfaces and SSR-enabled models.

Quick Start

Enable SSR by setting map.SSR to true and observe the rendered reflections on key surfaces.

Frequently Asked Questions about minemap-screen-space-reflection

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enable screen-space reflections in MineMap for water surfaces?

You can tune screen-space reflection parameters by accessing map.painter.ssrPass. This provides fine-grain controls to balance reflection quality and real-time rendering performance across desktop and mobile hardware.

Does MineMap SSR work on mobile hardware for real-time rendering?

Yes, MineMap SSR supports real-time rendering across both desktop and mobile hardware. It includes performance awareness guidance to help tune parameters and maintain stable frame rates on mobile devices.

What is the stable API entry point for controlling MineMap screen-space reflection?

The stable entry point for controlling MineMap screen-space reflection is the map.SSR property. You should use this official switch rather than internal modules to ensure API stability during rendering updates.

What are the rendering constraints when tuning SSR parameters in MineMap?

Rendering constraints for MineMap SSR involve balancing visual realism with performance limits on desktop and mobile. You must tune parameters under map.painter.ssrPass carefully to avoid exceeding real-time rendering budgets.

Can I use screen-space reflection for reflective models besides water in MineMap?

Yes, screen-space reflection in MineMap is suitable for both water surfaces and SSR-enabled reflective models. Enabling map.SSR allows real-time reflections to render across various reflective geometries in the scene.