perf-profile

Profile CPU, memory, rendering, and I/O against performance budgets.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill perf-profile-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: perf-profile
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/perf-profile
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill perf-profile-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Profiling and optimization of game performance becomes structured, repeatable, and data-driven, enabling teams to locate bottlenecks, compare against budgets, and generate prioritized improvements.

Core Features & Use Cases

  • Automated, budget-aware profiling across CPU, memory, rendering, and I/O for games.
  • Phase-driven workflow: scope, load budgets, analyze, and generate a formal optimization report with hotspots and recommendations.
  • Actionable outputs: prioritized fixes with estimated impact and effort, plus quick wins for immediate improvements.

Quick Start

Run the perf-profile skill on a target system to generate a performance profile and recommendations.

Frequently Asked Questions about perf-profile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify performance bottlenecks in my game across CPU, memory, and rendering?

Performance profiling analyzes CPU, memory, rendering, and I/O to identify bottlenecks. It compares system metrics against predefined budgets to locate hotspots and generate prioritized optimization recommendations for your game project.

What's the best way to plan game optimization against specific performance budgets?

Budget-aware profiling compares actual CPU, memory, and load time metrics against your predefined frame time and memory budgets. It produces a formal optimization report with targeted fixes, estimating the impact and effort for each recommendation.

Can I use performance profiling for both mobile and desktop game projects?

Yes, profiling is applicable to individual system components or full-system runs across desktop, console, and mobile game projects. It enables targeted optimization planning regardless of the target platform.

Do I need to provide a codebase and performance budgets to run a profile?

Yes, you need access to the codebase and predefined performance budgets for frame time, memory usage, or load times. These inputs allow the profiler to compare actual metrics against your targets.

How does profiling prioritize which optimization fixes to implement first?

Profiling generates a prioritized set of recommendations by estimating the risk and effort of each fix. It identifies actionable hotspots and highlights quick wins for immediate improvements alongside the formal optimization report.