minemap-business-admin-division

Render MineMap admin-division polygons with walls and perimeter borders.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-business-admin-division
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-business-admin-division
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-business-admin-division
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-business-admin-division

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap Admin Division provides a dedicated pattern to render regional areas as composite 3D scene objects with polygon areas, walls, and outer borders, enabling clear thematic representations in complex maps.

Core Features & Use Cases

  • Composite scene objects that generate both area surfaces and walls from division hierarchies.
  • Support for height extrusion to emphasize regions and create visual depth.
  • Use case: highlight administrative zones, districts, or thematic regions with interactive toggles in a MineMap scene.

Quick Start

Instantiate an AdminDivision with divisions and height, then attach it to the map as a scene component.

Frequently Asked Questions about minemap-business-admin-division

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I render 3D admin divisions with extruded walls in MineMap?

To render 3D admin divisions in MineMap, instantiate an AdminDivision with a divisions hierarchy and a specified height, then attach it to the map as a scene component to generate polygon areas, walls, and perimeter borders.

What data structure is needed for MineMap admin division extrusion?

Admin division extrusion requires a divisions hierarchy containing positions and holes, along with a specified height value, to generate planed and extruded geometries for the 3D scene objects.

How does the extruding() method work for 3D scene objects?

The extruding() method processes the provided division hierarchy and height to extrude geometries, creating 3D walls that emphasize regions and add visual depth to the MineMap thematic mapping scene.

Can I highlight administrative zones with interactive toggles in a 3D map?

Yes, you can highlight administrative zones by rendering composite 3D scene objects with polygon areas, walls, and outer borders, enabling interactive toggles for clear thematic representations in complex MineMap scenes.

Does the MineMap admin division skill apply engine textures to walls?

Yes, the skill uses the engine texture for walls when generating composite scene objects, applying textures to the extruded geometries to enhance the visual representation of the thematic regions.