probuilder-create-poly-shape

Community

Shape 3D ProBuilderMeshes with 2D polygon outlines, perfect for floor plans and terrain patches.

AuthorRakameNouya
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation of 3D ProBuilderMeshes from 2D polygon outlines, which is ideal for a variety of 3D modeling tasks, such as creating floor plans, room layouts, terrain patches, and architectural elements.

Core Features & Use Cases

  • 2D to 3D Conversion: Extrude 2D polygon outlines into 3D shapes with the specified height.
  • Flexible Configuration: Customize the 3D shape by adjusting the number of points, height, and optional transform values.
  • Use Case: Generate 3D floor plans or custom terrain with precise shapes, suitable for architectural or game development projects.

Quick Start

Create a ProBuilderMesh shape by providing a set of 2D polygon points and specify the height. Example command: unity-mcp-cli run-tool probuilder-create-poly-shape --input '{"points": [[0,0], [4,0], [4,3], [0,3]], "height": 2.5}'

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: probuilder-create-poly-shape
Download link: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/archive/main.zip#probuilder-create-poly-shape

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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