probuilder-create-poly-shape
CommunityShape 3D ProBuilderMeshes with 2D polygon outlines, perfect for floor plans and terrain patches.
System Documentation
What problem does it solve?
This Skill automates the creation of 3D ProBuilderMeshes from 2D polygon outlines, which is ideal for a variety of 3D modeling tasks, such as creating floor plans, room layouts, terrain patches, and architectural elements.
Core Features & Use Cases
- 2D to 3D Conversion: Extrude 2D polygon outlines into 3D shapes with the specified height.
- Flexible Configuration: Customize the 3D shape by adjusting the number of points, height, and optional transform values.
- Use Case: Generate 3D floor plans or custom terrain with precise shapes, suitable for architectural or game development projects.
Quick Start
Create a ProBuilderMesh shape by providing a set of 2D polygon points and specify the height. Example command: unity-mcp-cli run-tool probuilder-create-poly-shape --input '{"points": [[0,0], [4,0], [4,3], [0,3]], "height": 2.5}'
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: probuilder-create-poly-shape Download link: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/archive/main.zip#probuilder-create-poly-shape Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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