probuilder-create-poly-shape

Convert 2D polygon outlines into extruded 3D ProBuilderMeshes in Unity.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-poly-shape
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-create-poly-shape
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-create-poly-shape
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-poly-shape

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of 3D ProBuilderMeshes from 2D polygon outlines, which is ideal for a variety of 3D modeling tasks, such as creating floor plans, room layouts, terrain patches, and architectural elements.

Core Features & Use Cases

  • 2D to 3D Conversion: Extrude 2D polygon outlines into 3D shapes with the specified height.
  • Flexible Configuration: Customize the 3D shape by adjusting the number of points, height, and optional transform values.
  • Use Case: Generate 3D floor plans or custom terrain with precise shapes, suitable for architectural or game development projects.

Quick Start

Create a ProBuilderMesh shape by providing a set of 2D polygon points and specify the height. Example command: unity-mcp-cli run-tool probuilder-create-poly-shape --input '{"points": [[0,0], [4,0], [4,3], [0,3]], "height": 2.5}'

Frequently Asked Questions about probuilder-create-poly-shape

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a 2D polygon outline to a 3D mesh in Unity?

To convert 2D polygon outlines to 3D meshes in Unity, this Skill extrudes input 2D points into 3D ProBuilderMeshes using a configurable height parameter, enabling precise 3D modeling from 2D data.

Can I use ProBuilder to generate 3D floor plans from 2D data?

Yes, you can generate 3D floor plans by passing 2D polygon coordinates and a specified height to create extruded architectural shapes, ideal for room layouts and terrain patches in Unity.

Does this 2D to 3D ProBuilder mesh generation require any external dependencies?

No, this 2D to 3D ProBuilder mesh generation requires no external dependencies, utilizing Unity's built-in ProBuilder system to process input points and create extruded shapes with configurable height and position.

What is the best way to create custom terrain patches from polygon outlines in Unity?

The best way to create custom terrain patches from polygon outlines in Unity is providing a set of 2D points with a desired height value to automatically extrude a 3D ProBuilderMesh shape.

How do I customize the height and position of an extruded polygon mesh in Unity?

You customize the extruded polygon mesh in Unity by adjusting the input points, height, and optional transform values in the command parameters, which process the 2D outline into a 3D ProBuilderMesh.