minemap-material-system-and-shading
Community统一 MineMap 材质与着色的最佳实践
Software Engineering#shading#material#minemap#standardmaterial#phongmaterial#physicalmaterial#polylinematerial
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide consolidates MineMap material and shading conventions to help developers choose the right material types and tune parameters consistently, improving visual fidelity and maintainability.
Core Features & Use Cases
- Provides guidance for core material classes: StandardMaterial, PhongMaterial, PhysicalMaterial, LambertMaterial, and PolylineMaterial.
- Defines typical usage patterns for common scenes (terrain, objects, lines) and demonstrates best practices for texture and lighting integration.
- Documents common pitfalls and reusable workflows supported by demo-backed examples.
Quick Start
Instantiate and use StandardMaterial, PhongMaterial, PhysicalMaterial, LambertMaterial, and PolylineMaterial in a MineMap scene to achieve the desired visual outcomes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-material-system-and-shading Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-material-system-and-shading Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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