minemap-post-process-and-render-pipeline
CommunityUnified post-process pipeline for MineMap visuals.
Software Engineering#performance#webgl#render-pipeline#visual-effects#post-process#minemap#night-vision
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap post-processing handles screen-space visual effects to enhance mood and analytical clarity without altering core scene objects.
Core Features & Use Cases
- Public entry points: map.postProcessStages, minemap.PostProcessStageLibrary, minemap.PostProcessStage, minemap.PostProcessStageComposite.
- Recommended workflow: prefer library stages first; use composite stages for combination effects; create custom stages only when necessary.
- Use cases: apply night vision, black-and-white, rain, snow, fog, outlines, and skyline effects to improve readability and atmosphere.
Quick Start
When the map loads, create a night vision stage from the library and add it to map.postProcessStages.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-post-process-and-render-pipeline Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-post-process-and-render-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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