minemap-post-process-and-render-pipeline

Community

Unified post-process pipeline for MineMap visuals.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap post-processing handles screen-space visual effects to enhance mood and analytical clarity without altering core scene objects.

Core Features & Use Cases

  • Public entry points: map.postProcessStages, minemap.PostProcessStageLibrary, minemap.PostProcessStage, minemap.PostProcessStageComposite.
  • Recommended workflow: prefer library stages first; use composite stages for combination effects; create custom stages only when necessary.
  • Use cases: apply night vision, black-and-white, rain, snow, fog, outlines, and skyline effects to improve readability and atmosphere.

Quick Start

When the map loads, create a night vision stage from the library and add it to map.postProcessStages.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-post-process-and-render-pipeline
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-post-process-and-render-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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