minemap-post-process-and-render-pipeline

Manage screen-space post-processing effects on MineMap renders.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-post-process-and-render-pipeline
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-post-process-and-render-pipeline
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-post-process-and-render-pipeline
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-post-process-and-render-pipeline

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap post-processing handles screen-space visual effects to enhance mood and analytical clarity without altering core scene objects.

Core Features & Use Cases

  • Public entry points: map.postProcessStages, minemap.PostProcessStageLibrary, minemap.PostProcessStage, minemap.PostProcessStageComposite.
  • Recommended workflow: prefer library stages first; use composite stages for combination effects; create custom stages only when necessary.
  • Use cases: apply night vision, black-and-white, rain, snow, fog, outlines, and skyline effects to improve readability and atmosphere.

Quick Start

When the map loads, create a night vision stage from the library and add it to map.postProcessStages.

Frequently Asked Questions about minemap-post-process-and-render-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply post-process visual effects to MineMap renders?

To apply post-process visual effects to MineMap renders, access map.postProcessStages and add stages from PostProcessStageLibrary. This handles screen-space effects to enhance mood and analytical clarity without altering core scene objects.

What is the recommended workflow for adding MineMap post-processing stages?

The recommended workflow for MineMap post-processing stages is to prefer library stages first, use PostProcessStageComposite for combination effects, and create custom PostProcessStage objects only when necessary to ensure safe, scalable usage.

Can I combine multiple screen-space effects like night vision and fog in MineMap?

Yes, you can combine multiple screen-space effects like night vision and fog in MineMap using PostProcessStageComposite. This entry point groups individual stages to render combination effects safely across the render pipeline.

Does MineMap post-processing affect 3D scene objects or just the render pipeline?

MineMap post-processing only affects the render pipeline by handling screen-space visual effects. It enhances mood and analytical clarity without altering core scene objects in the 3D scene.

What visual effects are available in the MineMap PostProcessStageLibrary?

The MineMap PostProcessStageLibrary includes night vision, black-and-white, rain, snow, fog, outlines, and skyline effects. These screen-space stages are designed to improve readability and atmosphere in MineMap visuals.

What are the performance considerations for scaling MineMap post-process stages?

To ensure safe, scalable performance with MineMap post-process stages, prefer using PostProcessStageLibrary stages over custom stages, and use PostProcessStageComposite for combinations to minimize overhead in the render pipeline.