minemap-transforms
CommunityMaster MineMap coordinate transforms in 3D
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Transform geographic coordinates to Cartesian frames and generate fixed-frame matrices to drive 3D scene placement, enabling consistent positioning and orientation across MineMap scenes.
Core Features & Use Cases
- High-frequency entrances: cartographicToCartesian3, cartographicToFixedFrame, and headingPitchRollToFixedFrame for common coordinate workflows.
- Supports converting between cartographic and Cartesian spaces, local ENU frames, and attitude-aware fixed-frame matrices for primitives.
- Use Case: derive a modelMatrix from geographic coordinates and attach it to a primitive to position it in the world.
Quick Start
Convert longitude, latitude, and height to a fixed-frame matrix and apply it to a primitive's modelMatrix.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-transforms Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-transforms Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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